Sunday, 13 November 2011

Unity Game

Hey Guys,

Check out my first game made with Unity!
Play on Kongregate: http://www.kongregate.com/games/rendorx/laundry-bully
Play on my homepage:www.phonq.it

Monday, 7 March 2011

goofing around

Hey, here's a really simple picture of something im working on. It's very simple, but I like how the floor is slightly reflecting (realtime pic btw)

Saturday, 15 January 2011

Illegal post

Hey, shouldn't be doing this, but here's a picture from one of our upcoming games:

hope you like:)
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Check my tutorials!

Saturday, 8 January 2011

UDK security camera's

Just wrote a tutorial about security camera's in UDK:

https://sites.google.com/site/kismettutorial/

hope you'll find it useful

Oh, and I wrote one for photoshop to0 (ages ago):

https://sites.google.com/site/tileabletexturestrip/

cheers,
Remi

Saturday, 25 December 2010

Happy New Year and Such!

Hey Guys and Girls, Happy holidays and a brilliant new year!

Working on lots of things. Hopefully we can show you some live stuff at the end of januari :)

Sunday, 5 December 2010

Real Life catching on

Im in a period of hard labour again. All good projects and ideas, I like the way we are rolling these days. The other side of course means I have less time and energy to work on my personal little test projects. On top of that, UDK and Unity start to draw some attention too.

Unity is nice cause you can script in JavaScript, which is more familiar to ActionScript, so I hope to one day pick that up. Unreal is cool because you can apparently visually script blocks together for new mechanics, Im just scared that if you want real cool stuff, you'll have to revert to Unrealscript, which looks a bit more heavy than ActionScript. AH choices, choices..

However I didn't abandon Actionscript just yet. I build a nice quiz application for the girlfriend, which she can now use in her classroom :)

Finished Project FEAR2 on x360 btw. I liked it! (well done monolith)

Monday, 18 October 2010

Collision 2

Did some good work this weekend, manage to make a level that scrolls by itself. That wasn't the hard part, hard part was getting the collision to work with it.
Turned out that the collision works with global screen coordinates, and the level with local coordinates. Simply fixed it with the localToGlobal function.
Result! extra sturdy collision!