Saturday, 25 December 2010

Happy New Year and Such!

Hey Guys and Girls, Happy holidays and a brilliant new year!

Working on lots of things. Hopefully we can show you some live stuff at the end of januari :)

Sunday, 5 December 2010

Real Life catching on

Im in a period of hard labour again. All good projects and ideas, I like the way we are rolling these days. The other side of course means I have less time and energy to work on my personal little test projects. On top of that, UDK and Unity start to draw some attention too.

Unity is nice cause you can script in JavaScript, which is more familiar to ActionScript, so I hope to one day pick that up. Unreal is cool because you can apparently visually script blocks together for new mechanics, Im just scared that if you want real cool stuff, you'll have to revert to Unrealscript, which looks a bit more heavy than ActionScript. AH choices, choices..

However I didn't abandon Actionscript just yet. I build a nice quiz application for the girlfriend, which she can now use in her classroom :)

Finished Project FEAR2 on x360 btw. I liked it! (well done monolith)

Monday, 18 October 2010

Collision 2

Did some good work this weekend, manage to make a level that scrolls by itself. That wasn't the hard part, hard part was getting the collision to work with it.
Turned out that the collision works with global screen coordinates, and the level with local coordinates. Simply fixed it with the localToGlobal function.
Result! extra sturdy collision!

Thursday, 14 October 2010

Getting There

Ha, I'm slowly getting into a prototype that resembles my initial idea. Its kind of like the game canabalt, but with some twists added. Hope to tell you more soon.

Sunday, 10 October 2010

Collision

I taught myself to program in Actionscript 3, so I could prototype my own ideas.

I'm not a mega programmer, but I managed to write a little engine and I'm particularly pleased with the collision handling. It's only 10 lines of code, but it works with any rectangular shape.
I had a go at the graphical style, which I am not sure of, but it neatly shows the game's 'skeleton'.

Working on Games

I started working on 3 games. To be honest I am working on only 1, but have 2 others fermenting in my head. There's no pressure of course, because I will decide myself what comes in them and when. Fermenting is a luxury: you can always see if you come up with another idea. Far different from making games for a living. Deadlines require you to come with a cool idea on the spot. I would lie if both manners don't have their own charmes.